Real GunZ Guide

GunZ Replay System | RealGunZ Replay & Camera & Video Guide

REALGUNZ RECORDS SYSTEM

Replay Record System V2 · Cinematic Tools

The RealGunz Records System V2 is a cinematic replay environment designed to give GunZ players and content creators much more control over recorded gameplay. Control the replay, move the camera, create cinematic shots, save camera positions and build footage for montages, trailers and videos.

🎬 Records System V2 🎥 Free Camera 📸 Saved Camera Shots 🎞️ Cinematic Mode ⚡ Vulkan 13

🎥 What Is The GunZ Replay Record System?

The replay system in GunZ allows players to record and watch gameplay after a match. Traditionally, replay functionality was mainly focused on reviewing what happened during a game.

The idea behind the RealGunz approach is different. Instead of treating a replay only as something to watch, the replay becomes a working environment for creating footage. The creator can control the timeline, camera, perspective and presentation in order to capture the exact scene they want.

REALGUNZ V1 + RECORDS V2
Built around content creation RealGunz is the V1 client experience, while the Records System is V2. Together they provide a more flexible environment for recording and presenting GunZ gameplay.
RealGunz Records System V2 replay and cinematic camera tools for GunZ
RealGunz Records System V2 · Replay & Cinematic Camera Environment REALGUNZ

From Classic Replay To Content Creation

The difference between the traditional replay concept and the RealGunz Records System V2

CLASSIC GUNZ REPLAY

The Traditional Approach

Classic GunZ replay systems are primarily designed to let players record gameplay and review a match after it has finished.

  • Record gameplay
  • Watch recorded matches
  • Pause and resume playback
  • Move through recorded moments
  • Review fights and gameplay
  • Follow the action from available viewpoints
REALGUNZ RECORDS SYSTEM V2

A Replay Built For Production

RealGunz takes the replay concept further by giving creators dedicated camera and cinematic controls. The replay can be used as a production environment rather than simply a playback screen.

  • Advanced replay navigation
  • Free Camera
  • Follow Camera
  • Cinematic Camera Modes
  • Target Locking
  • Target Switching
  • Letterbox Mode
  • FOV Controls
  • Camera Speed Control
  • Saved Camera Positions
  • HUD Control
  • Wireframe Mode

Replay Controls

Control playback speed, timeline and replay position

Playback

Replay navigation
Pause / Resume Pause or continue the replay
SPACE
Faster / Slow Motion Increase or decrease replay speed
SHIFT + ↑ / ↓
Jump 5 Seconds Move backward or forward five seconds
SHIFT + ← / →
Restart Replay Return to the beginning
BACKSPACE
Reset Speed Return playback speed to normal 1x
C

Camera Controls

Control the camera perspective
Zoom In / Out Change camera zoom
O / P / MOUSE WHEEL
Free Cam / Follow Cam Switch between camera modes
M
Move Free Camera Move the free camera around the map
W / A / S / D
Camera Up / Down Move the camera vertically
CAPSLOCK / CROUCH
Camera Speed Adjust free camera movement speed
SHIFT + MOUSE WHEEL

Cinematic Tools

Create cinematic compositions
Cinematic Camera Modes Toggle cinematic camera modes
N
Lock Camera On Target Lock the camera to a target
1
Switch Target Change the current camera target
2
Letterbox Mode Enable or disable cinematic letterbox
3
Reset FOV Return the field of view to default
4
Adjust FOV Change the field of view
- / , / =

Utility Tools

Additional replay production controls
Show / Hide HUD Remove or restore the game interface
H
Wireframe Mode Enable or disable wireframe view
X
Lock Camera Inside Map Restrict the camera inside the map
/
Show / Hide Status Toggle replay status information
~
Quit Replay Exit the current replay
ESC
📸

Save Camera Shots

Save and manage camera positions while creating footage

Build A Repeatable Camera Sequence

When creating a montage or cinematic video, finding the same camera position again can take time. The Records System V2 lets creators save camera positions during replay production so important angles can be kept available for later use.

📍
Save Position Save the current camera position.
🎬
Camera Slots Use positions 5, 6, 7, 8 and 9.
🗑️
Delete Position Use 0 + 5 or 0 + 9.

Camera Shot Memory

Saved camera positions make it easier to build multiple shots around the same gameplay moment. This is especially useful when recording several angles for a montage, trailer or showcase.


Save: 5 / 6 / 7 / 8 / 9

Delete: 0 + 5 or 0 + 9

🎬

Why It Matters For GunZ Content Creators

Turning recorded gameplay into usable video material

More Than Watching A Replay

For a GunZ content creator, getting the gameplay moment is only part of the job. The camera angle, timing, framing and presentation can completely change how that moment looks in a video.

Records System V2 gives creators tools to work with the recorded match and produce their own shots instead of being limited to the normal gameplay perspective.

🎥

Montages

Create controlled shots around kills, fights, movement and important gameplay moments.

🎞️

Trailers

Build cinematic sequences using camera movement, FOV and letterbox presentation.

📺

YouTube Videos

Capture cleaner and more controlled footage for videos, showcases and server presentations.

🎯

Target Shots

Lock the camera onto a target and switch targets while creating action sequences.

🎬

Cinematic Shots

Combine Free Cam, Cinematic Mode, Letterbox and FOV controls to build different compositions.

Faster Production

Saved camera positions and replay controls make it easier to recreate important shots.

REALGUNZ VULKAN 13

Replay Production Meets Vulkan 13

One of the most interesting parts for content creators is using the Records System V2 together with the RealGunz Vulkan 13 experience.

The replay system gives the creator control over the recorded gameplay and camera, while Vulkan 13 provides the graphical environment in which the footage is viewed and captured.

Vulkan 13 The graphics environment used by RealGunz.
Free Camera Move the camera independently around the replay.
Cinematic Camera Create different camera compositions.
Letterbox Add a cinematic presentation style to the scene.
FOV Control Adjust the camera field of view for different shots.
Saved Camera Shots Keep useful camera positions available during production.

Records System V2 · Complete Quick Guide

Full keyboard reference

🎮 Replay & Camera

Pause / Resume Replay Pause or continue playback
SPACE
Faster / Slow Motion Change replay speed
SHIFT + ↑ / ↓
Jump Backward / Forward Jump 5 seconds
SHIFT + ← / →
Restart Replay Restart from the beginning
BACKSPACE
Reset Speed Return to normal 1x
C
Zoom In / Out Change camera zoom
O / P / WHEEL
Free Cam / Follow Cam Switch camera mode
M
Move Free Camera Move camera
W A S D
Camera Up / Down Vertical camera movement
CAPSLOCK / CROUCH
Camera Speed Adjust movement speed
SHIFT + WHEEL

🎬 Cinematic & Utility

Cinematic Camera Modes Toggle cinematic modes
N
Lock Camera On Target Lock onto target
1
Switch Target Change target
2
Letterbox Mode Enable / disable letterbox
3
Reset FOV Reset field of view
4
Adjust FOV Change field of view
- / , / =
Show / Hide HUD Toggle interface
H
Wireframe Mode Toggle wireframe
X
Lock Camera Inside Map Restrict camera
/
Show / Hide Status Toggle status information
~
Save Camera Position Save camera shot
5 / 6 / 7 / 8 / 9
Delete Saved Position Delete saved camera position
0 + 5 / 9
Quit Replay Exit replay
ESC
🎞️

How To Create A Cinematic GunZ Shot

A simple workflow for creators

01

Open The Replay

Load the recorded gameplay you want to use for your video.

02

Find The Moment

Use the replay controls to find the exact gameplay moment you want.

03

Build The Camera Shot

Switch to Free Cam or Cinematic Mode and position the camera.

04

Record The Footage

Hide the HUD, adjust FOV, use Letterbox and capture the final scene.

💡 Creator Tip

For cinematic footage, try combining Free Cam with Cinematic Camera Modes, Letterbox, FOV control and saved camera positions. This lets you build several consistent shots from the same replay without repeatedly rebuilding the camera setup.

🎬 RealGunz V1 · Records System V2

RealGunz V1 provides the game experience, while the Records System V2 adds a dedicated environment for replay viewing, camera control and cinematic production.

For GunZ content creators, this means recorded gameplay can become more than something to watch. It can become the raw material for montages, trailers, showcases, YouTube videos and cinematic sequences — especially when combined with the visual possibilities of the RealGunz Vulkan 13 experience.